var game = new Phaser.Game(1200, 400, Phaser.AUTO, 'runner');

setTimeout(function() {
    "use strict";

    game.state.add('Boot', Main.Boot, true);
    
    //game.state.add('play', Main.play);

    game.state.add('Preloader', Main.Preloader);
    game.state.add('StartMenu', Main.StartMenu);
    game.state.add('game', Main.game);
    game.state.add('DeadMenu', Main.DeadMenu);

    //game.state.add('credits', MouseGame.Credits);
    //game.state.add('levelselector', MouseGame.LevelSelector);
    //game.state.add('intro', MouseGame.Intro);
    //game.state.add('ending', MouseGame.Ending);
}, 1);
